To help you learn and become comfortable with this mode, some of the noteskins are set up to display the key binding for each column below it.Īnother unique aspect about this mode is that it will automatically autogen charts for existing songs too i.e. The default noteskin for kbx is based upon the synthwave aesthetic, and this look will carry into its eventual theme as well. In the future, there will be options to set this mode up to how you prefer, with styles and timing/scoring modes available to change up and adjust as always. We have decided to follow the playstyle of ez2 and o2Jam-styled games, but with our own little twist on things as is common with OutFox modes. It will eventually get its own theme and other mechanics, but for now, it will fallback to our usual theme, but this does not make it any less playable! Kbx supports 1 to 15 columns, and is a single-player mode. We of course have varying modes with different sets and styles already, but there was no actual option to have things set in one specific place and one specific mode for it. Kbx is a revamp and rewrite of the kb7 mode, aimed at players that wanted a specific down-scrolling game mode, but with different sets of columns. We salute the mode and what it did for StepMania at the time.īut fear not, keyboard players, as we are proud to present. There were many players who wanted it to be more than it was, but the mode was generally used by a small set of players, and the original creators of the mode also wished for it to be retired when we got the chance. On Alpha 4.12, we have removed kb7, a mode that was originally developed by the SSC.
#STEPMANIA SONG PACKS 2019 UPDATE#
We will not support the arcade game's timings (this mode plays best with the ITG timing windows) or file format, so please do not ask us to add them! The winter update to OutFox Serenity Volume 1 will add smx charts, and you can author your own smx charts in the editor. To help support Step Revolution and the official StepManiaX game, we ask that you not rip or use official assets and songs from the game in OutFox. We have also implemented beat bars in this mode that show the locations of stops and BPM changes. We have been building upon and fixing game types that were inherited from the StepMania codebase, as well as implementing new game types that have never been implemented in StepMania before.Īlpha 4.11 and 4.12 respectively include two major new game types that we hope you'll have fun exploring and making content for: smxĪlpha 4.11 introduced initial support for smx, a simulation of Step Revolution's StepManiaX - a five-panel game type that uses a similar layout to dance, except with a center panel. Throughout 2021, Project OutFox began to position itself as a multi-game engine, designed to be more of a working museum dedicated to preserving the history of rhythm gaming. Songs taking advantage of this change will take a little longer to parse and load on startup, but there will be opportunities to optimize it.
ANSI/Windows Extended (SMA/BMS/DWI/KSF).This build correctly can detect the encoding with no user interaction, and will load them as expected into the correct game mode, including: A simple fix for this was to convert the simfile into UTF8, but with many hundreds of files, this is not reasonable to ask of players.Ĭaptured using Alpha V DTX theme in development. SM simfiles, and in the past, they often showed up as garbage characters, or mojibake characters which could not be easily read into the game. BMS and DTX files use different encodings to. Happy 2022! We're celebrating the new year with the second half of our second anniversary celebration, Alpha 4.12.0! This build includes some bug fixes and improvements over 4.11.0, and also introduces a few major changes which we will go over right now: Unicode supportĪlpha 4.12 has very long overdue extended character support in the file handlers.